Welcome to the RetroReplay Museum — a celebration of every console that shaped gaming history. From the first flickering pixels of 1972 to the 8K-ready machines of today, this is the story of how we got here.
🕹️ First Generation — The Dawn of Play (1972–1976)
Before there were consoles, there was nothing. Then, in 1972, everything changed.
Magnavox Odyssey — 1972
The world's first home video game console. No sound. No colour. Just two paddles, a ball, and the realisation that a television could be interactive. The Odyssey sold 350,000 units and planted a seed that would grow into a global industry worth hundreds of billions. It looks primitive today — but without it, nothing else on this page exists.
🔥 The Golden Age — Atari, Nintendo & the Console Wars (1977–1989)
The late 1970s and 1980s were the wild west of gaming. Fortunes were made and lost. Entire companies rose and collapsed. And from the chaos emerged the foundations of modern gaming.
Atari 2600 — 1977
The console that brought the arcade home. Space Invaders. Pitfall. Pac-Man. The 2600 introduced millions of people to gaming and defined what a games console could be. Its joystick — a single stick with a single button — became the template for a decade. Collectible appeal: Very high. Boxed, complete examples are increasingly rare and valuable. → Shop Atari consoles
Intellivision — 1980
Mattel's answer to the 2600, with superior graphics and the world's first sports games with real statistics. The Intellivision was smarter than the 2600 — but Atari had the games. A fascinating footnote in gaming history and a genuine collector's piece.
ColecoVision — 1982
The most powerful console of its era, capable of near-arcade-perfect ports. The ColecoVision briefly threatened Atari's dominance before the great video game crash of 1983 wiped out the North American market entirely. A rare and sought-after collector's item today.
Nintendo Entertainment System (NES) — 1983 / 1985
The console that saved gaming. After the crash of 1983, the industry was on its knees. Nintendo revived it with the NES — a machine of extraordinary quality, backed by a library that included Super Mario Bros., The Legend of Zelda, and Metroid. The NES didn't just sell consoles. It rebuilt an industry. Collectible appeal: Extremely high.
Sega Master System — 1985
Technically superior to the NES in almost every way, the Master System never overcame Nintendo's stranglehold on the North American market. In Europe and Brazil, however, it was a phenomenon — outselling the NES in several territories. Alex Kidd, Sonic, and Wonder Boy made it a beloved machine for a generation of European gamers.
Atari 7800 — 1986
Atari's attempt to reclaim the market after the crash. Backward compatible with the 2600 and technically capable, the 7800 was undermined by a weak software library and Nintendo's dominance. A curiosity for collectors and a reminder of what might have been. → Shop Atari consoles
PC Engine / TurboGrafx-16 — 1987
NEC's extraordinary machine — tiny, powerful, and ahead of its time. The PC Engine was the first console to use a CD-ROM add-on, and its library of shooters and RPGs is exceptional. Hugely popular in Japan, it remains one of the most collectible consoles in existence. Collectible appeal: Extremely high.
Sega Mega Drive / Genesis — 1988
Sega does what Nintendon't. The Mega Drive was faster, louder, and cooler than anything Nintendo offered. Sonic the Hedgehog, Streets of Rage, Gunstar Heroes — the Mega Drive library is a masterclass in 16-bit game design. Its rivalry with the SNES defined a generation. → Shop Sega consoles
Super Nintendo SNES — 1990
Nintendo's response to the Mega Drive — and arguably the greatest games console ever made. The SNES library includes Zelda: A Link to the Past, Super Metroid, Chrono Trigger, and Super Mario World. Its Mode 7 graphics and Sony sound chip were technical marvels. The console war it fought with the Mega Drive remains gaming's greatest rivalry. → Shop Nintendo consoles
Neo Geo AES — 1990
SNK's extraordinary home console — identical hardware to their arcade machines, sold at an extraordinary price. The Neo Geo AES was the preserve of the wealthy enthusiast, but it delivered true arcade-perfect gaming at home years before anyone else. Its cartridges are among the most valuable in gaming. Collectible appeal: Legendary.
💿 The 3D Revolution — PlayStation, N64 & Saturn (1994–1998)
The mid-1990s brought the most dramatic shift in gaming history. 2D gave way to 3D. Cartridges gave way to CDs. And three very different visions of the future competed for dominance.
Sega Saturn — 1994
Sega's 32-bit powerhouse — extraordinary at 2D, compromised in 3D. The Saturn's dual-CPU architecture made it difficult to develop for, and Sony's PlayStation outmanoeuvred it commercially. But its library — particularly in Japan — is exceptional. Panzer Dragoon Saga, Radiant Silvergun, Guardian Heroes. Collectible appeal: Very high. → Shop Sega consoles
Sony PlayStation 1 — 1994
The console that changed everything. Sony entered gaming as an outsider and within five years owned it. The PlayStation brought gaming to a new, older audience — and its library of RPGs, racers, and action games remains extraordinary. Final Fantasy VII. Metal Gear Solid. Resident Evil. Tekken. Collectible appeal: High. → Shop PlayStation consoles
Nintendo 64 — 1996
Nintendo's bold, controversial 64-bit machine. The N64 stuck with cartridges when everyone else moved to CDs — a decision that cost it third-party support but delivered some of the greatest games ever made. Super Mario 64 invented 3D platforming. Ocarina of Time is still considered the greatest game ever made by many. GoldenEye 007 defined multiplayer gaming for a generation. Collectible appeal: Very high. → Shop Nintendo consoles
Sega Dreamcast — 1998
Sega's final console — and one of gaming's great tragedies. The Dreamcast was innovative, powerful, and ahead of its time. It had online gaming, a VMU memory card with its own screen, and a library that included Shenmue, Jet Set Radio, and Soul Calibur. It deserved better. Sega exited the hardware business in 2001, and the Dreamcast became a cult classic. Collectible appeal: Very high. → Shop Sega consoles
🚀 The Online Era — PS2, Xbox & the Birth of Modern Gaming (2000–2004)
The new millennium brought DVD, broadband, and the beginning of online console gaming. The industry grew up.
Sony PlayStation 2 — 2000
The best-selling console of all time. 155 million units. 4,000 games. A DVD player that millions of families bought as their first. The PS2 library is the greatest in gaming history — and its collector variants (Gundam Edition, Toys R Us Edition, Aqua Blue, Frost White) are among the most valuable consoles in existence. Collectible appeal: Extremely high. → Shop PlayStation consoles · → Shop rare PS2 collector editions · → Shop modded PS2 HDD builds
Nintendo GameCube — 2001
Nintendo's purple lunchbox — underestimated, underloved, and extraordinary. The GameCube delivered some of Nintendo's finest work: Metroid Prime, Wind Waker, Resident Evil 4, Super Smash Bros. Melee. Its small disc format and handle made it unique. Its library made it essential. Collectible appeal: Growing rapidly. → Shop Nintendo consoles
Microsoft Xbox — 2001
Microsoft's audacious entry into gaming. The original Xbox was enormous, powerful, and came with Halo — a game that redefined first-person shooters on console. Its built-in hard drive was a first. Xbox Live, launched in 2002, invented modern online console gaming. → Shop Xbox consoles
📺 The HD Era — 360, PS3 & Wii (2005–2012)
High definition. Motion controls. Digital downloads. The seventh generation transformed gaming from a hobby into a mainstream entertainment medium.
Xbox 360 — 2005
Microsoft's finest hour. The 360 launched a year ahead of its competitors and built an extraordinary lead. Xbox Live became the gold standard for online gaming. Gears of War, Halo 3, Mass Effect — the 360 library is exceptional. → Shop Xbox consoles
PlayStation 3 — 2006
Sony's ambitious, expensive, and ultimately triumphant seventh-generation machine. The PS3 included a Blu-ray player, a Cell processor of extraordinary power, and a library that grew into one of gaming's finest. The Last of Us. Uncharted. Metal Gear Solid 4. It recovered from a disastrous launch to finish the generation strongly.
Nintendo Wii — 2006
The console that brought gaming to everyone. Motion controls, Wii Sports, and a price point that made it irresistible. The Wii outsold both the PS3 and 360 — a remarkable achievement for a machine a fraction of their power. It introduced gaming to millions who had never picked up a controller. → Shop Nintendo consoles
🌐 The Modern Era — PS4, Xbox One & Switch (2013–Present)
The eighth and ninth generations brought 4K gaming, streaming, and the blurring of the line between console and PC.
PlayStation 4 — 2013
Sony's dominant eighth-generation machine. 117 million units sold. A library of extraordinary exclusives — God of War, Spider-Man, Horizon Zero Dawn, Bloodborne. The PS4 was the console of a generation.
Xbox One — 2013
Microsoft's controversial eighth-generation entry — initially hampered by DRM policies and a mandatory Kinect, but ultimately redeemed by Game Pass and a strong software lineup.
Nintendo Switch — 2017
Nintendo's masterstroke. A home console that becomes a handheld. Breath of the Wild at launch. Mario Odyssey. Animal Crossing. The Switch is one of the best-selling consoles of all time and proof that Nintendo's creativity remains unmatched.
PlayStation 5 — 2020
Sony's ninth-generation powerhouse. Near-instant load times, haptic feedback, and a library growing in ambition. The PS5 is the current pinnacle of console gaming.
Xbox Series X — 2020
Microsoft's most powerful console ever. Game Pass. Backwards compatibility across four generations. The Series X is a statement of intent from a Microsoft determined to reclaim its position.
️ Handheld Hall of Fame
Gaming didn't only happen on the sofa. These pocket-sized machines defined childhoods and commutes across the world.
| Console | Year | Why It Matters |
|---|---|---|
| Nintendo Game Boy | 1989 | Tetris. 118 million units. The handheld that started it all. |
| Game Boy Color | 1998 | Colour at last — and Pokémon Gold & Silver. |
| Game Boy Advance | 2001 | SNES-quality games in your pocket. A remarkable achievement. |
| Nintendo DS | 2004 | Dual screens, touch input, and 154 million units sold. |
| PSP | 2005 | Sony's ambitious UMD-based handheld. A genuine multimedia device. |
| PS Vita | 2011 | Technically brilliant, commercially underserved. A cult classic. |
| Sega Game Gear | 1990 | Colour, backlit, and battery-hungry. Sega's handheld challenger. |
🏆 Own a Piece of Gaming History
Every console on this page tells a story. Some changed the world. Some were ahead of their time. Some were glorious failures. All of them deserve to be played — on original hardware, as they were meant to be experienced.
At RetroReplay UK, we refurbish, test, grade, and ship these machines to enthusiasts, collectors, and newcomers across the UK and beyond. Every console is cleaned, tested, and packed with care.
Shop by Platform
- 🔵 Shop PlayStation Consoles — PS1, PS2 & Collector Editions
- 🔴 Shop Nintendo Consoles — SNES, N64, GameCube, Wii & More
- 🔵 Shop Sega Consoles — Mega Drive, Saturn & Dreamcast
- 🟢 Shop Xbox Consoles — Original Xbox & Xbox 360
- 🔴 Shop Atari Consoles — Atari 2600 & More
- 🏆 Shop Collector & Limited Edition Consoles
- 🛠️ Shop Custom & Modded PS2 HDD Packs
- 🔌 Shop Cables & Adapters — HDMI, AV, RGB & More
🎮 Own a Piece of Gaming History — Shop Refurbished Consoles at RetroReplay UK