PlayStation Vita — Technically Brilliant, Commercially Underserved | RetroReplay Museum

PlayStation Vita — Technically Brilliant, Commercially Underserved | RetroReplay Museum

Exhibit: PlayStation Vita (2011–2019)

Released: December 17, 2011 (Japan) · February 22, 2012 (UK)
Manufacturer: Sony Computer Entertainment
Units Sold: ~16 million worldwide
Status: Gaming's most beloved underachiever


The Handheld That Deserved Better

The PlayStation Vita arrived in 2012 as the most technically accomplished handheld ever made. Its 5-inch OLED screen was stunning. Its dual analogue sticks finally gave handheld gaming proper console controls. Its processing power was extraordinary for a portable device.

Sony then largely abandoned it. First-party support dried up within two years. The proprietary memory cards were expensive. The PS4 overshadowed it entirely. The Vita was left to third-party developers — and they made it extraordinary.


Iconic Games

  • Persona 4 Golden — the definitive version of one of gaming's greatest RPGs
  • Gravity Rush — a wholly original action game with a unique gravity mechanic
  • Tearaway — Media Molecule's charming, inventive platformer
  • Danganronpa series — the visual novel murder mystery that found its home on Vita
  • Spelunky — the roguelike that defined a genre, perfect on Vita
  • Muramasa Rebirth — a gorgeous action RPG that looked extraordinary on the OLED screen

The Cult Classic

The Vita's commercial failure has not diminished its reputation. Among those who owned one, it is remembered with extraordinary affection. Its library — particularly its JRPG and indie catalogue — is exceptional. Physical Vita games are increasingly collectible, with some titles commanding significant premiums.


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